1.7 KiB
1.7 KiB
Visual style: pixel-art
8-bit retro game — strict pixel grid, chunky blocky forms, a limited palette, no anti-aliasing. Playful and nostalgic. For gaming decks, retro-tech decks, nostalgic or game-flavored education / entertainment.
1. Shape & decoration
- Shape language: everything aligns to a visible pixel grid — blocky shapes, stepped edges, sharp transitions, no smooth curves; optional 1-pixel darker outlines for definition.
- Decoration: classic game framing — HUD bars, tile floors, sprite icons, chunky pixel borders. References NES / SNES / arcade composition.
- Whitespace: grid-disciplined; let blocks sit on clean tiled ground rather than crowd.
2. Typography character
- Pixel / bitmap display character for headlines; keep body in a clean legible face — full-pixel body type strains at reading length.
Families are chosen at confirmation
g; this style asks for a pixel / bitmap display character for titles, legible body alongside.
3. Using the deck's colors
- Colors used as palette slots: primary the dominant object, secondary the terrain / background, accent the highlights and markers; a darker shade of the primary serves as outline pixels.
- Flat blocks only — shading comes from palette layering (lighter top, darker bottom), never gradients.
HEX values come from confirmation
e; this style only governs the palette-slot, flat-pixel discipline — it names no colors.
4. Texture / elevation
- No texture beyond the pixel grid itself; strictly flat blocks. Depth reads from lighter-top / darker-bottom pixel shading, not drop shadows.
5. Paired image-rendering
pixel-art — 8-bit imagery on the same grid, sharing the retro-game aesthetic.