- Add `rem_local: bool` to UnitRuntime; set true when any equipment's
REM signal is false with good quality
- Engine check_fault_comm: stop auto-control and fire AutoControlStopped
when any equipment switches to local mode
- Block start-auto when rem_local (backend + error message)
- Frontend: disable Start Auto button in units/ops views when rem_local
- Frontend: disable equipment Start/Stop buttons in config view when
unit's rem_local is true
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Prevent starting unit auto control while fault_locked or manual_ack_required,
enforcing that faults must be manually acknowledged before resuming automation.
Also disable the Start Auto button in the frontend with descriptive tooltips.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove the standalone GET /api/unit/runtimes endpoint in favour of
embedding runtime directly in existing responses:
- GET /api/unit → each item now includes `runtime` field
- GET /api/unit/:id → returns UnitWithRuntime
- GET /api/unit/:id/detail → UnitDetail now includes `runtime`
runtime is null when the engine has not yet initialised the unit.
Frontend loadUnits() reads the embedded runtime field to populate
state.runtimes — one request instead of two.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Root cause: state.runtimes was empty after refresh because the engine
only pushes UnitRuntimeChanged on state transitions — if the engine
is mid-wait-phase, no push occurs and badges show OFFLINE.
Fix: add GET /api/unit/runtimes batch endpoint (returns all known
runtimes as { unit_id: UnitRuntime }) and call it in parallel with
the unit list fetch inside loadUnits(), so runtime badges are correct
immediately after page load.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Engine now spawns one async task per enabled unit (supervised every 10s)
- wait_phase uses sleep_until + select! for precise timing; 500ms fault-tick
runs inside each phase so fault/comm is still checked promptly
- WS UnitRuntimeChanged pushed only on state transitions, not every tick
- ControlRuntimeStore gains notify_unit/get_or_create_notify for instant
wake-up when handlers change auto_enabled or fault_locked
- UnitRuntime: remove last_tick_at, current_run/stop/distributor_elapsed_sec;
add display_acc_sec (snapshot at transition, avoids mid-cycle jitter)
- accumulated_run_sec now increments by exact run_time_sec*1000 per cycle
- unit.state_changed events no longer written to DB (too frequent)
- Frontend: show display_acc_sec instead of accumulated_run_sec
- styles: event-card flex-shrink:0 fixes text overlap under flex column
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add 运维/配置 tab switch; grid-ops / grid-config layout classes
- New ops-panel: unit sidebar + equipment card grid (REM/RUN/FLT signals)
- All equipment cards shown by default; unit click acts as filter
- Signal cells seed from point_monitor cache on render, then update via WS PointNewValue
- New log-stream-panel: SSE realtime log stream, active only in config view
- Backend: get_unit_detail now includes point_monitor (current value) in each point
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>