Remove the standalone GET /api/unit/runtimes endpoint in favour of
embedding runtime directly in existing responses:
- GET /api/unit → each item now includes `runtime` field
- GET /api/unit/:id → returns UnitWithRuntime
- GET /api/unit/:id/detail → UnitDetail now includes `runtime`
runtime is null when the engine has not yet initialised the unit.
Frontend loadUnits() reads the embedded runtime field to populate
state.runtimes — one request instead of two.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Root cause: state.runtimes was empty after refresh because the engine
only pushes UnitRuntimeChanged on state transitions — if the engine
is mid-wait-phase, no push occurs and badges show OFFLINE.
Fix: add GET /api/unit/runtimes batch endpoint (returns all known
runtimes as { unit_id: UnitRuntime }) and call it in parallel with
the unit list fetch inside loadUnits(), so runtime badges are correct
immediately after page load.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- ops.js: remove unused `formatValue` import
- logs.js: remove `export` from internal-only `appendLog`
- state.js: fix stale comment ({ valueEl, qualityEl } → { dotEl })
- docs: rewrite both plan docs in Chinese; update dual-view-web plan to
reflect actual implementation (sigDotClass dots, loadAllEquipmentCards,
syncEquipmentButtonsForUnit, batch auto buttons in startOps)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Engine now spawns one async task per enabled unit (supervised every 10s)
- wait_phase uses sleep_until + select! for precise timing; 500ms fault-tick
runs inside each phase so fault/comm is still checked promptly
- WS UnitRuntimeChanged pushed only on state transitions, not every tick
- ControlRuntimeStore gains notify_unit/get_or_create_notify for instant
wake-up when handlers change auto_enabled or fault_locked
- UnitRuntime: remove last_tick_at, current_run/stop/distributor_elapsed_sec;
add display_acc_sec (snapshot at transition, avoids mid-cycle jitter)
- accumulated_run_sec now increments by exact run_time_sec*1000 per cycle
- unit.state_changed events no longer written to DB (too frequent)
- Frontend: show display_acc_sec instead of accumulated_run_sec
- styles: event-card flex-shrink:0 fixes text overlap under flex column
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add .api-drawer (1100px) so content area is ~880px instead of ~540px
- Replace scrollIntoView with apiDocContent.scrollBy to avoid scrolling
the window and collapsing the drawer layout
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace bulk load+re-render with scroll-based pagination: load 10 items
on init, append next page when scrolling near the bottom. prependEvent
now inserts directly into DOM instead of rebuilding from state.events.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When dismiss() was called on a persistent+shaking toast, the .shake CSS
rule (declared after .hiding) overrode toast-out animation. If shake had
already finished, no animationend fired and the element was never removed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Backend:
- POST /api/control/unit/batch-start-auto — starts auto on all enabled
units that are not fault/comm locked and not already running auto
- POST /api/control/unit/batch-stop-auto — stops auto on all units
Frontend (ops view):
- Add "全部启动" / "全部停止" buttons in the unit sidebar header
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Green dot + "已连接" when socket is open; red dot + "连接断开,重连中…"
on close/error. Reconnect timer (2s) already in place.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- validator: reject equipment start/stop when unit auto_enabled
- engine: fix stop_time_sec==0 causing infinite Stopped state (never starts)
- engine: call simulate_run_feedback after auto commands when SIMULATE_PLC=true
- command: extract simulate_run_feedback to shared module (was private in handler)
- web: disable Start/Stop buttons when unit auto is active; sync on WS runtime update
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add 运维/配置 tab switch; grid-ops / grid-config layout classes
- New ops-panel: unit sidebar + equipment card grid (REM/RUN/FLT signals)
- All equipment cards shown by default; unit click acts as filter
- Signal cells seed from point_monitor cache on render, then update via WS PointNewValue
- New log-stream-panel: SSE realtime log stream, active only in config view
- Backend: get_unit_detail now includes point_monitor (current value) in each point
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Prevents browser from caching JS/CSS modules, so frontend changes take
effect immediately on page refresh without needing hard refresh.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove SSE log stream (EventSource /api/logs/stream) and logView panel
- System events panel now occupies the full bottom-middle panel
- Each event renders as a single flex row: level badge, type, message, timestamp
- Remove logSource from state, logView from dom, startLogs from app bootstrap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When a unit is selected in the sidebar, the create-equipment modal now
pre-fills the unit dropdown with that unit. Previously it always reset
to empty, so newly created equipment got unit_id=null and was hidden by
the unit filter after save.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add showToast() utility in api.js and a matching toast stylesheet.
apiFetch now automatically shows a toast for any 400+ response before
re-throwing, so callers can still .catch() for additional handling.
Toasts stack at the bottom-right, auto-dismiss after 4s, and support
error/warning/success/info levels via a left-border colour accent.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>