fix:修改凌源能管大屏 资源泄露问题
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8ed0bd9d29
commit
2e54a33aaf
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@ -1177,7 +1177,7 @@ const routes = [
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path: "/enm_energy/carbon",
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meta: {
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title: "碳排放",
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// icon: "el-icon-grid",
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icon: "el-icon-grid",
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perms: ["carbon_base"],
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},
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component: "enm_energy/carbon",
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@ -379,6 +379,7 @@ export default {
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KHData: [],
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SMData: [],
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IMData: [],
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echartLine1: null,
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factoryName: "",
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initialAlpha: -Math.PI / 4.5,
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initialBeta: Math.PI / 2,
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@ -743,7 +744,6 @@ export default {
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this.$API.mtm.mgroup.list
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.req({ page: 0, search: "回转窑" })
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.then((res) => {
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// console.log("回转窑", res);
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that.huihzuanyaoId = res[0].id;
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let query = {};
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query.page = 0;
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@ -865,7 +865,6 @@ export default {
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this.$API.mtm.mgroup.list
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.req({ page: 0, search: "余热发电" })
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.then((res) => {
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// console.log("余热发电", res);
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that.yurefadianId = res[0].id;
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let params = {};
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params.page = 0;
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@ -929,7 +928,6 @@ export default {
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};
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that.$API.enm.enstat.req(params).then((res) => {
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let data = res.results;
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console.log("工序电耗", data);
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let seriesData = [0, 0, 0, 0, 0];
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data.forEach((item, index) => {
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if (item.mgroup_name == "石灰石破碎") {
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@ -939,7 +937,6 @@ export default {
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} else if (item.mgroup_name == "回转窑") {
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seriesData[2] = item.elec_consume;
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} else if (item.mgroup_name == "余热发电") {
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console.log("余热发电工序电耗", item.elec_consume);
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seriesData[3] = item.elec_consume;
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} else if (item.mgroup_name == "煤磨") {
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seriesData[4] = item.elec_consume;
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@ -969,7 +966,6 @@ export default {
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return typeof variable;
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}
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that.$API.enm.mpoint.list.req(params).then((res) => {
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console.log("数据采集", res);
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let success_num = 0;
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let error_num = 0;
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res.forEach((item, index) => {
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@ -985,8 +981,6 @@ export default {
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}
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that.tableData.push(item);
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});
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console.log("数据采集tableData", that.tableData);
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let chartDom6 = document.getElementById("pieChart");
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let myChart6 = echarts.init(chartDom6);
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let colors = [];
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@ -1079,16 +1073,14 @@ export default {
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// right_block.style.display = "none";
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var itemHeight = Math.round((windowHeight - 150) / 3);
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var itemBodyHeight = itemHeight - 40;
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var flexItems = document.getElementsByClassName("flexItem");
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var itemBodys = document.getElementsByClassName("itemBody");
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for (var i = 0; i < flexItems.length; i++) {
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var flexItem = flexItems[i];
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flexItem.style.height = itemHeight + "px";
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}
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for (var i = 0; i < itemBodys.length; i++) {
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var itemBody = itemBodys[i];
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itemBody.style.height = itemBodyHeight + "px";
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}
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const flexItems = document.querySelectorAll('.flexItem')
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const itemBodys = document.querySelectorAll('.itemBody')
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flexItems.forEach(el => {
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el.style.height = `${itemHeight}px`
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})
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itemBodys.forEach(el => {
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el.style.height = `${itemBodyHeight}px`
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})
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elTable.style.height = itemBodyHeight - 20 + "px";
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let pieWidth = Math.round(windowWidth / 100) * 22 - 180;
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let radarWidth = Math.round(windowWidth / 100) * 22 - 130;
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@ -1114,7 +1106,6 @@ export default {
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document.getElementById(name)
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);
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if (myChart != undefined) {
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// console.log(name + ' :resize')
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myChart.resize();
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}
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},
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@ -1417,7 +1408,6 @@ export default {
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);
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}
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} else if (camera.target != mesh.position) {
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console.log("fly to");
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// 计算新的相机位置
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let position = mesh._parentNode._position;
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if (mesh._parentNode.id == "__root__") {
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@ -1745,25 +1735,55 @@ export default {
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},
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},
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beforeUnmount() {
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let that = this;
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// 1. 清理定时器
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clearInterval(this.timerTime);
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clearInterval(this.qualityTimer);
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clearInterval(this.heightTimer);
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// 3. 移除事件监听
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window.removeEventListener("resize", this.handleResize);
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if (this.scene && this.pointerListener) {
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this.scene.onPointerObservable.remove(this.pointerListener);
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}
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// 4. 销毁 Babylon
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if (this.engine) this.engine.dispose();
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if (this.scene) this.scene.dispose();
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// 5. 清空引用避免内存持续占用
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this.engine = null;
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this.scene = null;
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clearInterval(that.timerTime);
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clearInterval(that.timerData);
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clearInterval(that.qualityTimer);
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that.timerTime = null;
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that.timerData = null;
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that.qualityTimer = null;
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},
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beforeDestoryed() {
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let that = this;
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this.scene = null;
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clearInterval(that.timerTime);
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clearInterval(that.timerData);
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clearInterval(that.qualityTimer);
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that.timerTime = null;
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that.timerData = null;
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that.qualityTimer = null;
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this.echartLine1 = null;
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},
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// beforeUnmount() {
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// let that = this;
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// this.scene = null;
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// clearInterval(that.timerTime);
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// clearInterval(that.timerData);
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// clearInterval(that.qualityTimer);
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// that.timerTime = null;
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// that.timerData = null;
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// that.qualityTimer = null;
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// },
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// beforeDestoryed() {
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// let that = this;
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// this.scene = null;
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// clearInterval(that.timerTime);
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// clearInterval(that.timerData);
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// clearInterval(that.qualityTimer);
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// that.timerTime = null;
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// that.timerData = null;
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// that.qualityTimer = null;
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// if (this.engine) {
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// this.engine.dispose(); // 释放 GPU 内容
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// this.engine = null;
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// }
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// if (this.scene) {
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// this.scene.dispose();
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// this.scene = null;
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// }
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// },
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};
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</script>
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<style scoped>
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