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If you are playing a heavy, expensive deck, this constant, rapid-fire pressure can completely overwhelm your reaction time and destroy your rotation.
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Fast decks prey entirely on players who panic, over-defend, and leak elixir.
+Breaking Their Momentum
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If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.
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By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
+Beware of dual-lane spam.A perfectly placed Skeleton Army will instantly melt a charging Battle Ram before it hits the tower.They have no heavy defenses to stop a massive push.
+The Inevitable Crush
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If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.
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The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.
+The ManeuverHow to Do ItThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade
+Staying Zen
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If you refuse to panic, their entire strategy falls apart.
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Speed is an illusion if it crashes into an unmovable object.
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+If you have any queries about the place and how to use [tower rush](http://social.ythomas.fr/read-blog/5924_the-future-of-competitive-tower-rush-tournaments.html), you can call us at our site.
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