diff --git a/Mastering-Turret-Placement-in-Tower-Rush.md b/Mastering-Turret-Placement-in-Tower-Rush.md new file mode 100644 index 0000000..1d2049a --- /dev/null +++ b/Mastering-Turret-Placement-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.
+
This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
+The Golden Tile +
When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.
+
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
+Do not pre-plant the turret.Understand the 'blind spot' of certain turrets.Keep them guessing. +Advanced Placement Tactics +
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
+
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
+Attacking UnitHow to Alter Your GeometryAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously +Geometrical Dominance +
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
+
Practice your center pulls until you can do them with your eyes closed.
+ +Here's more info about [tower rush](https://quickdatescript.com/@kennethpagan1) look at our page. \ No newline at end of file