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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+Drafting Priorities
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The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Always draft the counter to the card you give away.Don't draft too heavy.Clog their hand with heavy, useless units.
+The Art of the Bad Gift
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Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
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Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
+Draft MistakeThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you have any inquiries pertaining to where and exactly how to use [tower rush](https://www.aber.ae/estate_agent/anastasiacounc/), you can contact us at our web-page. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Adaptability in the Arena
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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