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However, they completely miss the hundreds of invisible, pixel-perfect 'micro-interactions' that actually determined the outcome of the match.
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A micro-interaction is a highly specific, localized engagement between two units that lasts only a fraction of a second.
+The Invisible Strings +
The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
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Executing this perfect kite requires intimate knowledge of movement speeds, sightlines, and server deployment delay.
+Does your Zap plus a tower shot kill a Minion?Hover your cards.Timing is a micro-skill. +Physical Manipulation +
Another incredibly advanced micro-interaction involves physically pushing units using the mass of other units, known as 'body blocking'.
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If an Inferno Tower is melting your massive Golem, a perfectly timed Zap will stun it, causing it to retarget onto the cheap skeletons you just deployed nearby.
+Micro-SkillExecutionResultThe Meat ShieldDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hitSpell DodgingPlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game +The Obsession with Perfection +
It is a level of dedication that most casual players simply cannot comprehend.
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The game is a symphony of tiny details.
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